Wednesday, December 28, 2022

The Old Gritville Mine: Introduction

I have decided that I am going to take a whack at doing the Dungeon 23 Challenge once the new year rolls around, so consider this the introduction and explanation for my entry.

I will try to post updates (here is the first one) with some regularity, but we will see how that mixes with writing other things for the blog. The description I am going with for the dungeon itself is as follows:

    Known as the Old Gritville Mine or the Haunted Mine, this ancient mine is the original reason why Gritville exists, and also the cause of the worst tragedy in the town's history. About 100 years ago, the miners are said to have uncovered something terrible, warping the space inside the mine into a series of ever-shifting reality bubbles taken from all over the prime material plane. Ever since that haunting day, the entrance to the mine brings people to an unstable world of pocket dimensions which shift and move around inside of the mountain without disturbing the surface. Each bubble of reality seems to consist of 7 rooms at most, which can be of pretty much any size and contain pretty much anything. Because of their motion, these pockets of reality maintain only ephemeral connections to each other. While passages and rooms inside the same pocket reality stay consistent, the hallways that leave and connect to another reality bubble will have new, random locations at the end every couple of hours. Some of these bubbles seem fairly similar to what one would expect from a series of mineshafts and excavated ore pockets, some seem to take people to other planets entirely, many appear to be taken from a much more mundane location, and yet more seem to be the awkward fusion of 2 or more unrelated bubbles.
    Roaming the rooms, hallways, and various pocket dimensions of the Old Gritville Mine are all sorts of creatures. Although it is possible to run into survivors of the original accident, most of them are long dead, usually killed by one of the many horrible creatures from the more exotic reality pockets. Aside from alien horrors, many normal, regular people were also sucked into the mine and a few survived long enough to establish small camps, farms, and even towns in the midst of the broiling chaos of reality bubbles. While rare, these safe havens represent the only thing keeping most who get lost in the Haunted Mine from a painful death at the hands of a terrifying beast.
    Although returning to the entrance of the Old Gritville Mine is nearly impossible because the pocket dimensions are always shifting around, the few who have returned have come back with riches, magic, and powerful objects beyond imagination. While these brave adventurers come back wealthy beyond compare, they also speak of dangers and horrors that they never wish to see again. It is up to each adventurer who hears of the Old Gritville Mine to decide for themselves if they will challenge it. Many have come back with great success, but most have never been seen again.

As far as methodology goes, the first room I make on January 1st will be the dungeon entrance and the only way to enter the dungeon from the rest of the game world. From there, each new pocket dimension will get a theme based on a random adjective and a random location type that I have found generators for. These themes will act as guides for what types of rooms and encounters end up in that particular reality bubble since I will be taking up to a full week for each one.


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