Thursday, May 12, 2022

The Sea of Treasure: The Scattered Jewels

I made some islands using the generator in this post while I was finalizing the procedure, so here they are. If they look a little messy, it's because they are.


 
SymbolNameDetailsLocation
N1Three-eyed Fish Tribe VillageThe lizard folk of this village get all of their food from a single crater filled with water which is home to fish which all have 3 eyes.Southeast end of the Opal
N2Emerald Parrot Tribe VillageThe buildings of this village are all carved out of individual pieces of emerald. The lizard folk of this tribe do not know how to make more buildings, so they have a strictly enforced population limit that is maintained by deadly force and planned euthanasia of older tribe members.North of the tree carved ruins
B3Wyvern NestThese cliffs contain hundreds if not thousands of large holes and crags suitable for wyvern nesting. Due to the suitability of the location, there are often thousands of wyverns swarming the southern end of the Ruby. It is an ideal place to witness Wyvern social behaviors and daily life.Southeast of Wyvor's Crag
F4Fort BlueleafThis coral brick fort has been the focal point of many experiments with the magic dye made from the blue plants on this island, leading most of the marines here to be a bit more aggressive than average.Southeasternmost point of the Sapphire
T5SweetThis town is built of brick, mostly, with tall dirt mound fortifications around the most important parts of the settlement. Most people here work in the surrounding sugarcane fields. Nothing ever seems to threaten the town and things seem almost unusually calm and peaceful in the streets.East peninsula of the Diamond
R6The Tree Carved RuinsThe section of forest that these ruins occupy was carved by the ancient lizard folk into a large city at one point. Today, most of the original buildings have become overgrown and unrecognizable, but the downtown area is still present. In the center of the ruins is a ritual circle that will teleport whatever is inside of it to an identical circle in the center of the Cliff City on the Summer and Winter Solstices each year.Southern tip of the emerald
U7The Blue Man's LairA huge Sapphire crystal with several pointed spires grows out of the blue plains. Although it has several entrances, the only ones that know where they lead are the Blue Man and his sapphire servants. The Blue Man himself is 12 feet tall and made of sapphire, although he is the only being in his lair who takes a humanoid shape. The Blue Man silently controls hundreds of sapphire servants of every imaginable shape and size.Northwest of the Blue Entrance
U8The Mastermind's LairThe Mastermind, a creature that appears to be a gigantic, misshapen, green human head without a body, sits in the back of a large cave. The Mastermind is able to exert mental control over the unintelligent mutants and animals of the island and is able to communicate with intelligent beings via telepathy. It controls the local fauna and compels them to hunt and bring the food they catch to the Mastermind.Southwest of the Lair of the Rotten Creeper
M9The Blighted EntranceThis entrance to the Coral Caverns is a cave that sits on an island in the middle of a massive crater filled with highly concentrated hydrochloric acid.West side of The Opal
R10The Orange OutpostAn ancient stone fort built entirely of a strange, dull orange stone not found on any of the Scattered Jewels. While the walls and most buildings are crumbled beyond recognition, a central tower 40 feet tall and roughly 100 feet in diameter still stands, although it is not particularly stable.West of Scrimgour's Tower
T11TrampleA larger town that is mostly built of local clay bricks with tall, brick walls. All of the buildings are as tall as they can be made and space is used as economically as possible to ensure that as many things can be behind the walls as possible. The walls are 20 feet tall, five feet wide, and vertical on the sides in order to keep out the massive tortoises that migrate through the area every year. Most of the residents work in the surrounding pineapple fields, only about a quarter of which are walled to prevent trampling.North of the Massive Tortoise Nesting Grounds
U12The Lair of the Rotten CreeperSitting on top of a crater full of dead animals is a massive lump of putrid black tendrils that is able to leave its nest to go hunting. The creature itself is about 3 feet thick at its center but covers a roughly circular area about 100 feet in diameter.East of the Mangy Seagull Tribe Village
B13Massive Tortoise Breeding GroundsWhere massive tortoises the size of elephants, native to the Scattered Jewels, come to breed every wet season. Of note is that the females do not nest or lay eggs here.North of the Obvious Entrance
R14The Northwest SpireThis 100ft tall coral tower appears to have been grown directly out of the ground and seems to have several entrances and balconies leading inside.Northwestern end of the Emerald
B15Massive Tortoise Nesting GroundsWhere cow-sized tortoises native to the islands come to nest, at least for the Diamond population. Their nests are often large enough for 30 humans to stand in with hundreds of eggs the size of a cat piled inside.South of Trample
B16Massive Tortoise GraveyardsMassive tortoises, native to the islands, come to this place to die. The tortoises native to the Sapphire are a similar blue to the plants, and so this area is full of not only the truly massive oldest tortoises on the island, but the skeletons of those that came before as well.Southwest of Scrimgour's Tower
O17The Expanding BlobThis large impact crater is full of a huge mass of red translucent jelly which appears to pulsate and jiggle of its own accord. Any organic matter thrown in will be dissolved within a few seconds. The mass is slowly growing and will soon begin to overflow the crater that currently holds it.North of the Portal to the Outer Realms
W18Wyvor's CragThe wizard Wyvor lives in a home built into one of the crags that wyverns nest in on the island where she perfects the art of breeding, training, and riding wyverns.Center of the Ruby
O19The Portal to the Outer RealmsThis is a circular portal about 25 feet in diameter which does not let air or other gasses pass through and leads to the middle of nowhere in outer space. There is no air or gravity on the other side of the portal and it lets out far away from any visible planets, stars, or even gas clouds. Occasionally, monsters from the depths of space will find the portal and go through it onto the Opal.North of Three-eyed Fish Tribe Village
N20Mangy Seagull Tribe VillageA giant featherless seagull sits in the center of this village. The lizard folk bring all of the food they collect to this seagull as an act of worship and in return, the seagull regurgitates a nutrient-rich slurry into a massive cauldron each night which the lizard folk may eat from.East of the Blighted Entrance
F21Fort WoodwallThis fort is made almost entirely out of wood due to the abundant supply. Oddly enough, using so much local wood seems to have imbued the fort with some of the Emerald's natural energy. Marines here tend to be more relaxed and take lots of time to enjoy nature. There are rumors that the leadership has even gone full druid and worships the jungle behind closed doors.West of the Emerald Parrot Tribe Village
R22The Cliff CityThe ruins of a relatively large ancient lizard folk settlement that is composed primarily of pueblo-style cliff dwellings. Today, the ruins are home to a population of pygmy wyverns that are half the size of normal wyverns. In the center of the ruins is a ritual circle that will teleport whatever is inside of it to an identical circle in the center of the Tree Carved Ruins on the Summer and Winter Solstices each year.Northeast of Wyvor's Crag
R23Tortoiseshell ArenaA relatively large arena built primarily from the scutes and bones of massive tortoises. The arena is a 100ftx200ft rectangle and is built of the remains of all known species of massive tortoise from the scattered jewels, including the now extinct Opal Massive Tortoise.West of Massive Tortoise Graveyards
W24Bushi's HutBushi's Hut is grown from a single living tree, although it is rather short and small in diameter. Bushi the wizard lives here where he spends most of his time plotting against Scrimgour, the wizard on the Sapphire who is sponsored by the Empire to study the unique plants there. Although Bushi is a less powerful wizard, he feels entitled to the position.West end of The Diamond
F25Fort LonesomeThe only structure on the otherwise empty Pearl. The marines here are strange and insular, their relative isolation apparently getting to many of the people stationed here. The commander, in particular, seems to be very wary of anyone from outside the fort.The center of the Pearl
U26The Bone Dragon's LairA massive undead dragon patrols the maze of coral alleys of the Amethyst. Almost no one is aware of this because most people can't get to the island, let alone meet the bone dragon and live to tell the tale.The Amethyst
W27Scrimgour's TowerScrimgour the wizard has built his home here, a 50ft tower painted the same bright blue as all of the plants on this island. Scrimgour is sponsored by the First Empire to study the effects of the blue plants.North of Fort Blueleaf
M28The Blue EntranceThis entrance to the Coral Caverns is really just a hole in the ground, but it is completely covered in dense plant growth that makes finding and accessing it somewhat difficult.Northeast end of the Sapphire
M29The Jungle EntranceAn ancient lizard folk temple that appears to have been grown from live coral and then bleached sits on top of this entrance to the Coral Caverns and has been completely overgrown by the jungle.Southeast of the Northwest Spire
M30The Obvious EntranceThis entrance to the Coral Caverns is a 100 foot tall spire of coral bricks which has a ground level entrance to a spiral staircase which leads down to the caverns proper.East of Bushi's Hut
Z1The RubyA rocky island covered in reddish rocks and scrubby bushes. A large number of wyverns can be found on this island, taking advantage of the rocky crags for their nest sites.North of the Opal
Z2The EmeraldThis island is uniquely rainy compared to the other islands due to ancient lizard folk magic, causing the island to be covered in dense jungle. traversing this island is known to be quite difficult.North of the Ruby
Z3The OpalThis island is covered in stunted plants, craters, and ash with a lake of acrid, green water in the middle. Many extra-dimensional visitors have come here over the years.South of the Ruby
Z4The PearlThis island has nothing on it except a single fort from the First Empire, Fort Lonesome. Otherwise there is sand.Between the Opal, Emerald, and Diamond
Z5The AmethystA massive island made of tangled and bleached coral with no sand on it at all. No one is aware that the Bone Dragon makes its lair here.Southwest of the Diamond
Z6The DiamondThe island with the most fertile soil, all of which is locked beneath the grasslands that cover the entire island. Most of the First Empire's colonization efforts have been focused here due to the potential for growing cash crops like sugar and pineapples.South of the Sapphire
Z7The SapphireAll of the plants on this island are bright blue and can be used to produce a magic dye that strengthens the bravery and valor of warriors. The First Empire is very interested in studying these effects.North of the Diamond
Z8The ShoalsThe shallow waters full of reefs and sand bars that surrounds the Scattered Jewels. It takes a skilled navigator and a boat with a shallow draft to safely get between the islands.Around and between all of the islands
2d6Z1: The RubyZ2: The EmeraldZ3: The OpalZ4: The PearlZ5: The AmethystZ6: The DiamondZ7: The SapphireZ8: The Shoals
2A gigantic wyvern that leads a pack of a dozen other wyverns on the huntA giant monitor lizard with the ability to turn invisible appears and attacks the partyA group of mind controlled mutant animals hunting food for the MastermindA ship wrecks on a reef off the shore of the Pearl, about 100 feet from the shorelineThe Bone Dragon walks around a corner and prepares to attack the partyThe main herd of Diamond massive tortoises with over 5,000 tortoisesThe Blue Man, apparently out for a stroll with half a dozen of his pets, although none of them will attack unless provokedA nearly impassable coral reef, going around rather than trying to navigate it will double the amount of time it takes to get to the destination
3A discarded saddle for riding wyverns, it only needs a few small repairs to be usable againA lone wyvern from the Ruby, very lost and very hungryA strange creature that has traveled to the island through the Portal to the Outer RealmsTwo sand elementals rise out of the sand and demand the party solve a disagreement over human anatomy for themThe Bone Dragon flies overhead but does not seem to notice the partyA marine patrol from Fort LonesomeExplorers on an expedition to find the Blue Entrance and explore the Coral Caverns around thereA dolphin jumps in the distance
4A flock of seagulls that make the same sounds as a massive group of wyvernsA patrol of marines from Fort WoodwallHunters from the Mangy Seagull TribeA sea turtle comes up onto the beach to dig a nest and lay her eggsSomething shrieks in the distance, it is unclear whatA bright blue bird from the SapphireA marine patrol from Fort BlueleafA First Imperial Navy patrol boat
51d4 Ruby massive tortoises, a smaller variety with very round shels to help them roll over if they fall while climbing1d4 Emerald massive tortoises, smaller, more slender tortoises that are a mottled green to help them blend into the forestThe skeleton of a dead Opal massive tortoise, it's shell half buried in asha small flock of seagulls picking at a pile of seaweedA massive tortoise skull sitting on the ground, the animal was killed sabout a week ago1d4 Diamond massive tortoises, the largest variety of massive tortoise1d4 Sapphire massive tortoises, a variety which has a blue shell to match the plants on the Sapphire1d4 sea turtles
6A glimpse of a massive wyvern in the distanceA branch rustles in the distance, it is unclear what caused itA terrible stink is carried on the windA pleasant sea breeze cools the party offLarge gouge markes in the coralA nearby tuft of grass rustles as a lizard runs out of itA bright blue lizard runs into a tuft of grassA raft with several people and some salvage from a shipwreck on it
7Some finches fly overheadBright green parrots fly overheadMangy seagulls fly overheadA patrol of marines from Fort Lonesome, asking the party what their business on the island is and directing them to go to the fort no matter what their answer isSome seagulls fly overhead, they appear to do everything in their power not to land on the island for more than a few secondsSome finches fly overheadSome bright blue birds fly overheadsome seagulls fly overhead
8the remains of a wyvern's mealA tree with bright red fruit growing on it, lots of small animals are picking at the fruit which has fallen to the groundA quivering mass of goo that recoils when touched, although it makes no soundSome seagulls fly overheadSome footprints left by the Bone DragonA grove of escaped pineapple plants, with 2d4 of them bearing fruitA blueberry bush, although the berries are the same bright blue as the leavesSome birds call in the distance but cannot be seen
91d8 wyverns on the huntHunters from the Emerald Parrot TribeHunters from the Three-eyed Fish TribeSome mangy seagulls from the Opal fly overheadAn abandoned campsiteA herd of free-range cattle, nearly 500 animals in totalA large chunk of sapphire skewering what used to be a giant monitor lizardA large but not abnormal amount of driftwood floats by
10A pack of 1d6 giant monitor lizardsA pack of 1d6 giant monitor lizardsA pack of 1d6 giant monitor lizardsA pack of 1d6 giant monitor lizardsA pile of giant monitor lizard bonesA pack of 1d6 giant monitor lizardsA pack of 1d6 bright blue giant monitor lizards1d4 monitor lizards swim by, ignoring the party
11A couple of pygmy wyverns from the Cliff City, they are very lostA group of 1d12 poison dart frogs hanging out on a bushA three-eyed fish crawls across the ground, apparently able to breath and move on landA wyvern from the Ruby which appears to be very lost and very hungrySurvivors of a shipwrech making camp and cooking a mealA very lost green parrot from the EmeraldSome normal finches from the Diamond fly overheadSome birds from the nearest island fly overhead
12Wyvor the wizard riding one of her trained wyvernsThe Duck Man, an entirely average looking man save for the fact that his nose and mouth are replaced by a bill like that of a duck; he runs a magic item shop out of the back of a wagon pulled by a duck the size of a horse. The massive duck's name is Mary Lou and she is able to create portals to anwhere in the Material Plane for her, the Duck Man, and their wagon to trael throughThe Rotten Creeper on the hunt, its putrid tendrils taking the shape of a 50 foot long snakeA three-eyed fish from the Opal crawls across the ground, apparently able to breath and move on landThe Duck Man, an entirely average looking man save for the fact that his nose and mouth are replaced by a bill like that of a duck; he runs a magic item shop out of the back of a wagon pulled by a duck the size of a horse. The massive duck's name is Mary Lou and she is able to create portals to anwhere in the Material Plane for her, the Duck Man, and their wagon to trael throughBushi the wizard, on his way to send yet another letter petitioning the First Emperor to give him Scrimgour's positionScrimgour the wizard, collecting samples for his researchA merchant ship that hs recently run aground and no one else has arrived to help or loot them yet

Sweet

Governor: Sinclair Saccharine

Sergeant: Toussaint Louverture

Garrison: 5 squads of 10 marines, each squad led by a lieutenant

Primary Industry: Sugarcane growth and production of raw sugar

Population: 5,000 workers involved in sugarcane and raw sugar production, 1,000 tradesmen and professionals, 100 bureaucrats, 16,000 non-working dependents

Description: Sweet was founded about 20 years ago, making it ten years younger than Trample. The people in this town diligently go to work every day without complaint and go home every night without getting into trouble. Most people in town have a placid, glazed-over look to their face that does not go away when people talk to them. People are generally disinterested in conversation and do not appear to do anything besides work, eat, and sleep. This is because the governor, Sinclair Saccharine, has made a deal with a powerful, otherworldly entity to enchant everyone in town to act as they currently do, increasing production in the town significantly. The town is situated to get a lot of rain throughout the year, making it an ideal place for growing sugarcane. Prior to the mass enchantment, the town was not much more exciting than it currently is, although people acted less robotic. The governor’s actions are not illegal outright under First Empire laws, but if the spell is broken, the town will most likely revolt against him and force a change of governor regardless.


Trample

Governor: Lindsay Grisham

Sergeant: Marvin Archer

Garrison: 10 squads of 15 marines, each squad led by a lieutenant

Primary Industry: Pineapple cultivation

Population: 12,000 workers involved in pineapple production, 5,000 tradesmen and professionals, 240 bureaucrats, 42,000 non-working dependents

Description: This town was the first one founded in the Scattered Jewels, the first settlers arriving 30 years ago after the archipelago was opened to colonization. Trample has an unusually large brickmaker and bricklayer presence due to the ongoing process of building walls around the developed parts of town. Trample was founded and almost the entire town square constructed by the time the first massive tortoise migration came through. By then, people had grown attached to the area and they refused to move, deciding instead to build walls large enough to keep the tortoises out. As a result, the town is much more vertical and has a much smaller footprint than most towns with such a large population in order to keep as many people inside the walls as possible. While most people live in multistory apartment buildings, most of them also work in the pineapple fields, only a quarter of which are walled, meaning many people’s pay is in danger of being trampled during the migrations. Pretty much all town politics revolve around how to mitigate the tortoise issue, with roughly half the town wanting to start exterminating the Diamond massive tortoises and the other half wanting to continue building walls and leaving the tortoises to migrate.


Geological/Biological History

The Scattered Jewels began life as a weak spot in the planetary crust beneath the Sea of Treasure which allowed a slow drip of magma rich in magnesium and iron into the water to be cooled into basalt mostly. Over millions of years this rock built up beneath the water’s surface and the point that magma erupted from shifted, creating an underwater plateau before finally breaking the surface of the sea to form the Ruby, the only island in the archipelago with any hills or cliffs to speak of. The rest of the islands in the chain are formed around massive coral atolls which have accumulated large amounts of sediment over the course of millions of years. The large underwater plateau provides plenty of great habitat for corals to grow, meaning there were many opportunities for sediments to accumulate over the years. The abundance of reefs does, in fact, pose a serious danger to larger ships, with some areas only being passable by a skilled navigator and the shallowest of drafts. The prevailing winds move from East to West, bringing a lot of precipitation to the eastern islands in the chain despite their lack of trees.

Prior to ancient lizard folk colonization 5,000 years ago, it is understood that the Jewels all looked very different from how they look today. They were uniformly covered in tough grasses which supported the massive tortoises, wyverns, and large monitor lizards of the islands along with a large number of smaller birds and herptiles. With lots of open plains, the tortoises on the islands were able to evolve into species that regularly grow to the size of elephants, pushing their predators to get bigger as well. The groups of lizard folk that initially colonized these islands apparently had an eye for landscaping because they are responsible for creating the forest that covers the Emerald, the charm on the island that makes any soil on the Emerald perfect for growing trees, the blue plants of the Sapphire, the Coral Caverns in their entirety, and the conflict that cratered and blighted the Opal. For the Scattered Jewels, it seems like the decline of the Ancient Lizard Folk was a welcome reprieve.

The Scattered Jewels were discovered by the First Imperial Navy about 250 years ago along with the islands that were opened to colonization first, but the archipelago proved difficult to establish a presence on. After an extended period of time studying the unique ecosystems of each island, colonists were allowed to settle on the Diamond, bringing pineapples, sugarcane, and cattle to the island. All of these domestic organisms have not had much time on the islands to escape captivity and establish feral populations, so they are pretty much only found near towns and forts despite the Diamond being well suited to cattle.


Political History

The ancient lizard folk arrived on the islands around 5,000 years ago and have been on them ever since. While their ability to influence the archipelago diminished 4,000 years ago, lizard folk tribes still control small territories and fight with each other. The First Imperial Navy first scouted the island about 250 years ago and found it difficult to scout and study. As a result, it took longer than normal for the Scattered Jewels to be opened to colonization, although it did happen about 30 years ago. In the time since being opened to colonization, two towns and three forts have been established. The large amount of rain that the Diamond gets makes it ideal for growing food plants like pineapple and sugarcane, the main exports of the Diamond.


Recent Events

  • The most recent massive tortoise migration on the Diamond did more damage than usual to the pineapple fields, causing money issues for many of the farm workers

  • No one in Trample has seen anyone from Sweet in a few years, although they continue to get regular communications saying all is well

  • The wizard Wyvor claims to have recently seen a massive skeletal dragon on the Amethyst last time she rode a wyvern over it

  • Scrimgour the wizard is being pressured by his First Empire sponsors to start producing large amounts of blue plant extract for military use, he is struggling to find a consistent method of isolating the blue pigment responsible for the magical effects of the plants

  • The Mangy Seagull Tribe and the Three-eyed Fish Tribe of lizard folk have recently formed an alliance against the dangerous monsters of the Opal

  • Recent reports from Fort Woodwall have not been paying due respect to the First Emperor, making some of the admirals in the capital city nervous that a rebellion is stirring there

  • Several boats full of valuable cargo have run aground off the western coast of the Diamond recently, they were all looted, but it is bound to happen again until something is done to warn people of the shallow areas and reefs

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