Geographic History: Fizsaire, unlike most islands, has not always been an island. At times when more of Tero’s water was locked up in glaciers and ice caps, sea levels would be low enough to expose the land between the island and the mainland which is currently under an abnormally shallow stretch of ocean water. During these periods, plants and animals were able to migrate to Fizsaire without any obstacles, resulting in environments that are fairly similar to those on the mainland. That said, it has been several thousand years since the last ice age on Tero, so there has been some divergence from mainland species, just not much. The Fizsairian Jungle and Slithering Rainforest are both highly diverse areas home to thousands, if not millions, of species of plants and animals. The wetter rainforest is home to highly diverse populations of birds, snakes, amphibians, and insects, along with several larger species. The larger, drier jungles aren't quite as diverse, making up for this in the sheer numbers of things that are present. Many species are able to survive in both environments, but both also have species that live in one environment but not the other. Separating the two areas are the Curtaneous Mountains, the highest ranges of an otherwise underwater mountain range with many active volcanoes, some of which are on the island itself. These volcanoes provide plenty of nutrients to the environments on either side of them, contributing to the high diversity of the area. Not only that, but the tall mountain range forces warm, humid air from the East up into the atmosphere most days, cooling the air and producing near-constant rain for the Slither Rainforest. The western portion of the island, however, still receives plenty of rain, particularly in the northern parts, although the southernmost reaches devolve into meadows and scrublands at times.
In the face of such diversity and density of species, people on the Island of Fizsaire have developed a deep relationship with the life around them. It is said that for every ailment, there is a plant or animal in the Fizsairian forests which can be used to create a cure. Most of this knowledge has never left the island, however, so much of the world doesn’t benefit from these useful species. Some of the more common plants, cultivated on all parts of Fizsaire, include snakebark trees, vine apples, whiteleaf, and the ferroflower. There are of course many other plants that are well-known by Fizsairians, but these four provide much of the lumber, food, spices, and iron used on the island. As far as animals go, there is a long history of domesticated livestock on the island, as well as a large number of wild species that locals try to be aware of. The most feared of the wild beasts is the invisible tiger, a species of tiger with fur that renders the animal invisible, leaving only their eyes, noses, and open mouths visible to the naked eye. Invisible tigers use their invisibility to hunt nearly anything that moves, including people, however some animals, like the blind gazelles, have developed ways to detect the apex predators. Blind gazelles lack eyes, but this doesn't matter because their horns, shaped like concave dishes on spikes, are able to detect the quietest of sounds, allowing the gazelles to echolocate and detect creatures that are otherwise invisible. Tree armadillos are able to scurry out of reach of any ground-based predators at the first sign of danger, and if caught unawares, they are able to curl up into an armored ball. One creature that has been made the subject of many folk tales is the winged monkey that can be found on all parts of the island. These monkeys with bat-like wings are intelligent, mischievous, and able to get pretty much anywhere they want with ease. Many more flora and fauna can be found on the Island of Fizsaire, however the exact number has never been known, with some saying that there are more species than can be counted.
The Kingdom of Estram: Controlling everything west of the Curtaneous Mountains is the Kingdom of Estram. This kingdom of humans, currently ruled by King Edgard I, traces its history back to before the formation of the First Empire. Once but one small village among many in the jungle, the first king of Estram, King Ed the Ambitious, took inspiration from the newly-formed First Empire, earning his kingship through the conquest of surrounding villages. King Ed funneled the wealth of the villages to the then-village of Estram, allowing the tiny settlement to grow into the City of Estram that stands between the ocean and the jungle today. The kingdom has spent the last millennium in the precarious position of the First Empire’s closest ally, providing a stalwart trading and political partner despite the risk of becoming the next nation to join the larger, more powerful empire. In choosing to support the First Empire in all things, Estram precludes the need for invasion and annexation, allowing the Estramic monarchy to exercise absolute power on their island. Whatever the value the First Emperor actually sees in allowing the Kingdom of Estram to maintain independence, the fact remains that the First Emperor’s influence is strongly felt in Estramic culture and politics. Good relations with the Angco Republic to the east have always been forced by the Curtaneous Mountains between them and the difficulties posed by an amphibious invasion. The kings of Estram would conquer Angco in a heartbeat if they could figure out how to do it. The regular citizens of Estram are mostly supportive of some kind of absolute monarchy, although a sizable portion would rather it be the actual First Emperor and not one of his wannabes, and another sizable portion would rather be ruled by Rosaline, the ancient dragon who lives on Fizsaire. King Edgard expends considerable resources to prevent these cults from gaining too much power, although it is a constant battle.
The Angco Republic: Unbeknownst to all outsiders, especially the humans of Estram, the Angco Republic is populated solely by Snake People. To keep up appearances, it is actually a law that citizens of the republic must maintain a human form whenever they leave the territory of Angco as well as any time outsiders are allowed to come into their lands, although such directives are limited to the immediate areas the outsiders will be visiting. These laws are all proposed, debated, and either approved or disapproved by small councils of elected representatives, each town council acting as a miniature version of the Angco Council which governs the entire nation, each town sending a single councilor to represent their interests on a national level. The snake people of Angco have maintained this method of governance since their ancestors, refugees from the fall of an ancient snake person kingdom in the bog lands of Squee, came to Fizsaire almost 1,500 years ago. The refugees, seeing the errors made by their forebears who tried and failed many times to establish themselves as rulers. Snake people of Angco and the rest of the Island of Fizsaire are aware of the crimes of their ancestors and the ongoing distrust and hatred that is directed at their kind, so they are often more than willing to go to great lengths to preserve not only their secrets, but the peaceful way of life they have attained after many generations of failed conquest. To ensure this peace lasts as long as it can, the Angco Council has embedded many agents in the government of King Edgard, to ensure that they are prepared for any potential invasions and that the plans for such invasions meet difficulties at every turn.
Rough Timeline
25,000 years ago- Rosaline the dragon establishes her lair in an active volcano (now dormant)
20,000 years ago- Taking advantage of the land connection that existed at the time, humans first settle the land that would become the Island of Fizsaire
1,500 years ago- Snake people first colonize the Slithering Rainforest, pushing out the sparsely-populated humans of the area by being better adapted for such a hot, humid environment
1,200 years ago- The village of Estram is founded by a man known as Founder Eulogene
1,000 years ago- The First Empire is formed by the First Emperor, inspiring Mayor Ed of Estram to conquer neighboring villages and name himself King Ed the Ambitious
500 years ago- The Kingdom of Estram establishes its current borders
200 years ago- A near-exposure event during an Estramite diplomatic visit prompts a wave of paranoia and the current state of Angco’s secrecy policies
199 years ago- The Angco Republic recalls all but its most senior diplomat and otherwise cuts off diplomatic ties with the Kingdom of Estram, maintaining the bare minimum of trade and polite communications to avoid angering their neighbors
50 years ago- Queen Edwina the Crone puts down an uprising of First Emperor cultists by agreeing to accept an unprecedented number of First Imperial diplomats and merchants into their territory, an attempt to bring Estramic culture even more in line with First Imperial norms and expectations
23 years ago- King Edgard’s father, King Edwar, enacts several policies meant to cut down on the worship of anyone except for the Estramic monarchs, empowering village mayors to investigate and expel other cults with little to no oversight
13 years ago- King Edgar takes the Estramic throne, although there is little difference between his rule and his father’s
1 year ago- The Angco Republic sends 5 more diplomats to work under and assist Timantha Smoothskin, previously the sole ambassador to the Kingdom of Estram, while at the same time reports of increased cult activity spread through Estram, leading to suspicions that the increased friendliness from Angco is related to the rise in cultish behavior
Major Factions
King Edgard's Government- King Edgar has been in power for 13 years and has proven himself to be a competent ruler, worthy of the worship he receives as a member of the Estramic monarchy. Edgard has surrounded himself with some of the most competent and accomplished advisors the Island of Fizsaire could provide, resulting in a stable, smoothly-run government. Edgar does his best to stay out of the way of his advisors, preferring to focus on his own area of expertise, propaganda and public relations. As the absolute ruler of his kingdom and the object of worship for his more religious subjects, Edgard spends most of his time planning public appearances, outfits, and speeches to maintain enough public adoration to keep his people united and complicit in Edgard’s dictatorship. The largest concerns of people in this government are Edgard’s propaganda campaigns, maintaining good relations with the First Empire, and eliminating the various cults and political dissident groups that operate in the background of Estramic society.
The Angco Council- The elected council which governs the Republic of Angco. Citizens of Angco are generally happy with the decisions their representatives make, and with elections happening every two years, unpopular representatives rarely stick around for long. With each councilor representing their home village, decisions of the Angco Council usually do a good job of representing the wills of their constituents. With the main goal of maintaining safety and prosperity for their people, the council has recently decided to pursue closer ties to the Kingdom of Estram, hoping to develop a friendship that will tamp down future plans of invasion from the West.
The Angco Diplomatic Team- Led by a snake woman named Timantha Smoothskin, this team of 6 is tasked with being the face of the Angco Republic in the government of King Edgard. Their orders are to maintain peaceful relations with Edgard at all costs. The members of this team double as spies for the Angco Council, using their natural shape-shifting abilities to gather information and prevent harm to Angco within the court of King Edgard.
The Fizsarian Naturalist’s Guild- An organization almost as old as the Kingdom of Estram, the Naturalist’s Guild is dedicated to documenting the extreme biodiversity of Fizsaire. The guild maintains a library and museum in the City of Estram where they train up new members and organize regular expeditions to collect, monitor, and discover the living things of the island. The Fizsairian Naturalist’s Guild claims to have been founded by an enigmatic figure known as Z, the Immortal Naturalist, a being they claim still stops by every couple of centuries to see what new discoveries have been made and join a few expeditions. No one outside of the guild believes that Z exists, however members are known to be walking encyclopedias of useful information so most people are willing to put up with what they believe to be the fantasies of people who have spent too much time staring at tree bark. Members of the guild are some of the few outsiders who are regularly granted access to the Angco Republic (on the condition that they only every study the wildlife and plants, never the people), leading to some degree of distrust and investigation from King Edgard’s government, but members of the guild have never been found to be anything other than loyal citizens of Estram.
First Empire Merchants- The First Empire is the largest trading partner of the Kingdom of Estram, and that trade is facilitated by the many First Imperial merchants who seem to be a constant presence in the harbor of the City of Estram. Although they can drive a hard bargain, most residents of Fizsaire view their prices as fair, and even if they didn’t, the much lower numbers of traders from other places would make it difficult to get all of the imports that people have grown accustomed to. In exchange for the fruits of First Imperial factories and artisans, the people of Estram trade lumber, dried herbs and spices, and invisible tiger pelts to the visiting merchants.Although this relationship has always been fairly stable, some people in Estram have never been able to shake a sense of unease with the First Empire’s merchants.
First Empire Diplomatic Corps- So many ambassadors, diplomats, and staff members from the First Empire are present in the Kingdom of Estram that they needed to have a large embassy built in the City of Estram. The imposing building is meant to be a reminder of the strong bonds of friendship between the two nations, but those who are less inclined to trust the First Emperor tend to see it as a reminder of the influence the First Empire holds over them. The mission of the First Imperial diplomats in Estram is somewhat different than it is in less friendly locales. Rather than build up good will and connections to ease a future invasion, the First Emperor has ordered the Estram branch of the Diplomatic Corps to maintain friendly, supportive relations without taking any steps to soften the country to First Imperial invasion. It seems that being so supportive of the First Empire really has granted the Kingdom of Estram the privilege of being the last people to be conquered.
Estramic Monarchy Worshipers- King Ed the Ambitious’ inspiration from the First Empire didn’t end at conquering neighbors, he also made sure to establish a tradition of worship based on the veneration of him and his descendants. Today, this worship takes the form of paying taxes and following royal decrees and laws without question. Each village maintains a Royal Temple in the center of the settlement, staffed by 3-5 priests of the monarchy who also act as tax collectors and enforcers of royal policies under the leadership of their village’s mayor. King Edgard has been a good ruler for the most part so while religiosity may be on the decline, no one seems to have any serious issues with the priests of the monarchy that they are willing to air out in public.
Snake People of Estram- Unknown to most except perhaps the snake people of Angco, there are many snake people living among the humans of Estram without notice. While some maintain loyalties to the Angco Republic and act as spies on the council’s behalf, most of these snake people are descended from snake people who were living in the Fizsairian Jungle before the Kingdom of Estram expanded. Rather than leave, these snake people stayed and integrated themselves with the humans who moved in, taking human forms to avoid discrimination and maintaining their secrecy until such a time as the political landscape allows for it. Save for the spies, snake people in Estram are just normal people trying to get by, although they do tend to maintain certain snake person religious and cultural practices in secret.
Estramic Cult of the First Emperor- There is a small but influential subset of Estram citizens who recognize the worship of King Edgard and his ancestors as propaganda, but have come to the conclusion that the worship of the First Emperor in the First Empire is the true religion that they should be following. Following this logic, these worshipers believe that the best way for them to do the will of the First Emperor would be to join his empire and become subject to his laws and policies. Even with the continued persecution and efforts to disrupt meetings, the followers of the First Emperor have grown to sizable numbers that have even been able to threaten the Estramite rulers at times.
Cult of Rosaline- Most snake people on Fizsaire as well as a decent number of humans worship Rosaline the Dragon as their goddess, believing that while she may not provide much to her followers, anyone who is able to make an offering to Rosaline that she accepts into her hoard will be told the secret to spiritual enlightenment. The cult keeps secret, ad-hoc shrines, where followers can focus on the mystery of what Rosaline collects for her hoard. The dragon has never shared what she collects with a single mortal soul, and rarely leaves her lair, leading to much debate over what one might need to bring for her and how one might even find Rosaline’s lair in the first place. For her part, Rosaline is unaware that any of this is going on, and the only reason she won’t tell mortals what she collects is that she believes the additions to her collection are more valuable if they are given without knowing the meaning they hold for her. While popular with snake people all around Fizsaire, there is a growing population of human devotees to Rosaline as those who see the cracks in Estramic religion and First Imperial religion find comfort in the exploration of uncertainty and impossible tasks that worship of the ancient dragon invites.
Rosaline the Dragon- Rosaline is a 25,000 year old dragon with steel-gray scales. Rosaline doesn’t really care to be worshiped, however as a dragon who hoards titles and qualifications, Rosaline will always welcome whatever epithets and nicknames that come her way. Rosaline keeps a list of all of her titles and honors on the walls of her lair in an extinct volcano in the Curtaneous Mountains. Rosaline doesn’t understand that she is an object of worship by a cult, but she does appreciate some of the good titles and epithets that have been given to her over the years as a result. Unfortunately, no one except for Rosaline knows that each new title a worshiper gives her is an addition to her hoard. When she isn’t in her lair, reading through her list of titles over and over again, she is disguised as a mortal, taking classes and collecting qualifications at the universities and academies of the world.
Gnome Mafia- A small group of gnomes have set up residence in the City of Estram as members of the gnome mafia. Like in most places where the gnome mafia gets set up, the main trade of these gnomes is glitter, banned everywhere except for Gnome Country, and rabbits for illegal rabbit pageants. While they need to do a lot of work to stay under the radar of the authorities, the gnome mafia has managed to set up a lucrative business, even if it is limited to the City of Estram.
Mountain Mole Person Outposts- The Curtaneous Mountains are rugged and difficult to cross, let alone inhabit, from the surface. From underground, however, they pose little challenge if one is able to avoid the more active volcanic areas. The mole people, as masters of the subterranean environment, have had no issue establishing outposts within several of the largest mountains on the Island of Fizsaire. The purpose of these outposts is to act as observation posts where the mole people can observe the populations of surface dwellers on the island as their leaders plan their elaborate invasion of the surface. The mole people posted to the Fizsairian outposts have nothing to do with this planning and had no say in being assigned to what are technically alpine locations. Most of what the mole people do at these outposts is use powerful telescopes to observe whatever communities are closest to them. These are considered some of the most boring places to be deployed to by mole person society, but the lack of supervision has allowed that boredom to be put towards some truly bizarre projects. Each of the outposts has independently been running their own series of dangerous, unethical experiments in secret, something enabled by the more academic and espionage-focused personnel who are sent to the observation outposts.
Otherworldly Incursions- The Curtaneous Mountains are not only rugged and difficult to cross, but they are also host to a number of strange, otherworldly hazards. Most of these are known to the people of Fizsaire only through the incoherent tales of the few people who claim to have witnessed these things and survived. Each of these incursions seems to have a completely different effect and reason for being dangerous. Otherworldly creatures, fairy courts, and incomprehensible horrors have all been spoken of, but none of these stories have ever been verified by other people, so no one is ever really sure what to make of them. Most people write them off as the ramblings of people who ran out of supplies in the mountains and hallucinated whatever they rave about.